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chore: Spelling (#176)
Physicallly -> Physically
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docs/guide/graphics/materials.md

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@@ -37,7 +37,7 @@ mesh.material = new LitMaterial();
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<<< @/public/demos/materials/UnLitMaterial.ts
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## PBR 材质
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我们提倡使用 [LitMaterial](/api/classes/LitMaterial)`PBR` 材质进行渲染。`PBR``Physicallly-Based Rendering` 的缩写,是指基于物理渲染的材质,它更符合真实的物理光照模型。
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我们提倡使用 [LitMaterial](/api/classes/LitMaterial)`PBR` 材质进行渲染。`PBR``Physically-Based Rendering` 的缩写,是指基于物理渲染的材质,它更符合真实的物理光照模型。
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| 属性 | 描述 |
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| :---: | :---: |

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