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Firstly, nice work!
I'm trying to compile this game for Linux handhelds (see Anbernic, etc.). The problem is that these devices don't support OpenGL; they only support GLES. I see that compiling for Android targets GLES, but, of course, all the other relevant Android features as well.
So, basically, what I need is a Linux desktop version that doesn't use OpenGL. Do you have any tips on how I might accomplish this?
Thanks in advance.
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