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Hey! Nice work!
I managed to build and run it on MacOS! :)
Just in case someone's having troubles building the project on macos (or is willing to add macos support ;) ) here's my build.zig. And yeah, I couldn't build it with the latest compiler but it worked like a charm on 0.13.0!
const std = @import("std");
const GPA = std.heap.GeneralPurposeAllocator;
var gpa = GPA(.{}){};
pub fn build(b: *std.Build) void {
var allocator = gpa.allocator();
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{ .name = "ZigNES", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize });
const imgui = b.addStaticLibrary(.{ .name = "imgui", .target = target, .optimize = optimize });
imgui.linkLibCpp();
imgui.addCSourceFiles(.{
.files = &[_][]const u8{
"libs/cimgui/cimgui.cpp",
"libs/cimgui/imgui/imgui.cpp",
"libs/cimgui/imgui/imgui_demo.cpp",
"libs/cimgui/imgui/imgui_draw.cpp",
"libs/cimgui/imgui/imgui_tables.cpp",
"libs/cimgui/imgui/backends/imgui_impl_sdl2.cpp",
"libs/cimgui/imgui/backends/imgui_impl_opengl3.cpp",
"libs/cimgui/imgui/imgui_widgets.cpp",
},
.flags = &[_][]const u8{
"-fdeclspec",
"-fms-extensions",
"-std=c++17",
// "-DCIMGUI_DEFINE_ENUMS_AND_STRUCTS",
"-DIMGUI_IMPL_API=extern \"C\" __declspec(dllexport)",
"-DCIMGUI_USE_SDL2",
"-DCIMGUI_USE_OPENGL3",
},
});
const sdl2_path = std.process.getEnvVarOwned(allocator, "SDL2_PATH") catch {
std.debug.print("Build Error: ENV variable 'SDL2_PATH' not found", .{});
return;
};
defer allocator.free(sdl2_path);
const sdl2_include_path = std.process.getEnvVarOwned(allocator, "SDL2_INCLUDE_PATH") catch {
std.debug.print("Build Error: ENV variable 'SDL2_INCLUDE_PATH' not found", .{});
return;
};
defer allocator.free(sdl2_include_path);
const sdl2_lib = switch (target.result.os.tag) {
.windows => "SDL2.dll",
.macos => "libSDL2.dylib",
else => unreachable, // unsupported target
};
const sdl2_dll_path = std.fs.path.join(allocator, &.{
sdl2_path,
sdl2_lib,
}) catch |err| {
// const sdl2_dll_path = std.fs.path.join(allocator, &.{ sdl2_path, "SDL2.dll" }) catch |err| {
std.debug.print("{s}", .{@errorName(err)});
return;
};
defer allocator.free(sdl2_dll_path);
imgui.addIncludePath(b.path("./libs/cimgui/imgui"));
imgui.addIncludePath(.{ .cwd_relative = sdl2_include_path });
imgui.addLibraryPath(.{ .cwd_relative = sdl2_path });
imgui.addIncludePath(.{ .cwd_relative = "/opt/homebrew/include" });
imgui.addLibraryPath(.{ .cwd_relative = "/opt/homebrew/lib" });
imgui.linkFramework("OpenGL");
exe.addIncludePath(b.path("./libs/cimgui"));
exe.addIncludePath(b.path("./libs/cimgui/generator/output"));
exe.linkLibrary(imgui);
exe.addIncludePath(.{ .cwd_relative = sdl2_include_path });
exe.addLibraryPath(.{ .cwd_relative = sdl2_path });
b.getInstallStep().dependOn(&b.addInstallFileWithDir(.{ .cwd_relative = sdl2_dll_path }, .bin, sdl2_lib).step);
const glew_path = std.process.getEnvVarOwned(allocator, "GLEW_PATH") catch {
std.debug.print("Build Error: ENV variable 'GLEW_PATH' not found", .{});
return;
};
defer allocator.free(glew_path);
const glew_include_path = std.process.getEnvVarOwned(allocator, "GLEW_INCLUDE_PATH") catch {
std.debug.print("Build Error: ENV variable 'GLEW_INCLUDE_PATH' not found", .{});
return;
};
defer allocator.free(glew_include_path);
exe.addIncludePath(.{ .cwd_relative = glew_include_path });
exe.addLibraryPath(.{ .cwd_relative = glew_path });
switch (target.result.os.tag) {
.windows => {
exe.linkSystemLibrary("opengl32");
exe.linkSystemLibrary("sdl2");
exe.linkSystemLibrary("glew32");
},
.macos => {
exe.linkSystemLibrary("sdl2");
exe.linkSystemLibrary("GLEW");
},
else => unreachable, // unsupported target
}
exe.linkLibC();
// Only output debug messages in debug build
if (optimize == .Debug) {
exe.subsystem = .Console;
} else {
exe.subsystem = .Windows;
}
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run ZigNES");
run_step.dependOn(&run_cmd.step);
const tests = b.addTest(.{ .root_source_file = b.path("./src/tests.zig"), .target = target, .optimize = optimize });
const run_tests = b.addRunArtifact(tests);
const test_step = b.step("test", "Run tests");
test_step.dependOn(&run_tests.step);
}
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