-
-
Notifications
You must be signed in to change notification settings - Fork 1.8k
Description
Is your feature request related to a problem? Please describe.
When I'm creating levels for a game, it is usually done linearly. Sometimes though, I might find that a level I am creating works better earlier than it's intended. e.g. level 3 works better as level 2 and level should 2 should actually be level 3.
I then reorder them in the world file so I can visually see this but this isn't clear anywhere else.
Describe the solution you'd like.
This reordering works however I can't visually tell anymore than level 3 is now level 2 and it's something I have to remember myself.
If there was kind of optional label above each, it would reduce the cognitive load.
Something like this:
My suggestion is to add name field to the map. This would be consistent with how objects currently display their names while in the map
Describe alternatives you've considered.
Renaming the files is the obvious solution but I find this a bit clunky, it takes me out of the editing experience. It's also not very source-control friendly.