@@ -4,21 +4,21 @@ In this guide we'll explore how to play Fmod events.
44
55## FmodEventEmitter nodes
66
7- ` FmodEventEmitter2D ` and ` FmodEventEmitter3D ` are nodes to play Fmod events and their position will be updated
8- automatically.
7+ ` FmodEventEmitter2D ` and ` FmodEventEmitter3D ` are nodes which play Fmod events.
98Events and their parameters are loaded by id or name according to [ Fmod General settings] ( ./2-initialization.md#general ) .
109
1110![ emitter-image]
1211
1312### Properties
1413
15- You first should set event that emitter will play. You can set name or guid manually or using event selection button.
16- Then you have few toogle options:
17- - * attached* : if ` true ` , Fmod event position will be updated alongside node's position.
18- - * autoplay* : if ` true ` , it will autoplay event, without need to call ` play ` method.
19- - * auto_release* : if ` true ` , the emitter will be free when done playing event.
20- - * allow_fadeout* : if ` true ` , event will be stop with fadeout mode.
21- - * preload_event* : if ` true ` , event will be preloaded when node is ready.
14+ First, set the event that the emitter will play. You can set the name or guid of the event manually, or use the event selection button.
15+
16+ Then, there are a few options you can toggle:
17+ - * attached* : if ` true ` , the Fmod event's position will update alongside the node's position.
18+ - * autoplay* : if ` true ` , the event will autoplay (if ` false ` , it will play when the ` play() ` function is called on it).
19+ - * auto_release* : if ` true ` , the emitter node will be automatically freed when the event finishes playing.
20+ - * allow_fadeout* : if ` true ` , the event will fade out when stopped.
21+ - * preload_event* : if ` true ` , the event will be preloaded when the node is ready.
2222
2323#### Fmod parameters
2424
@@ -209,4 +209,4 @@ event_instance.set_programmer_callback("welcome") # welcome key in audio table f
209209event_instance.start()
210210```
211211
212- [ emitter-image ] : ./assets/emitter.png
212+ [ emitter-image ] : ./assets/emitter.png
0 commit comments