Releases: Mikusch/deathrun
2.2.2
2.2.1
Changelog
- Fixed the plugin's info not showing up properly in the plugin list
2.2.0
Changelog
- Fixed late-respawning runners not refilling the activator's health
- Added an
sm_hidecommand as an alias forsm_hideplayers - Disabled Spy from cloaking in the default item configuration
- Updated Windows gamedata
2.1.0
This release aims to add more configuration options and improve the convar defaults, thanks to feedback from the Deathrun community.
Some of these are breaking changes, so please read the changelog carefully to determine whether your server is affected.
Changelog
- Added new convar
dr_prevent_multi_button_hits(def.0) to configure whether players can toggle multiple buttons at once with weapons- This was previously always enabled. If your server relied on this exploit prevention, change the convar value to
1.
- This was previously always enabled. If your server relied on this exploit prevention, change the convar value to
- Removed convar
dr_runner_allow_button_damage- While useful in theory, there is only a handful of maps where this setting would be helpful, and those are easily fixed by adding a simple team or melee filter to buttons using Stripper. Due to its rare usefulness and potential to break more than it fixes, it has been removed.
- Added new convar
dr_allow_dispenser_heal(def.-1) to configure whether dispensers should be able to heal players-1= Never heal while in a trigger_hurt0= Never heal1= Always heal
- Updated convar defaults
dr_speed_modifier_*defaults have been changed to0- Class speeds do not matter much in the vast majority of Deathrun maps, with few exceptions. Because of that I believe it is more important to retain the original class speed values by default.
- If you prefer the old defaults, set these convars:
dr_speed_modifier_scout -80dr_speed_modifier_heavy 10
dr_activator_speed_buffdefault has been changed to0- The speed buff was rarely useful and just added unnecessary clutter. The option is still there for those who prefer it.
2.0.1
Changelog
- Fixed gamedata for the 18/02/2025 TF2 update
- Fixed players having no collisions with map-placed teleporters
- Fixed GRU setting health of activators to 300
- Fixed player's classes getting shuffled on the first spawn
2.0.0
The entire plugin has been rewritten from the ground up, fixing several bugs and adding many new features.
If you encounter any problems with this release or wish to request new features, please create an issue on the issue tracker.
What's New in Deathrun Neu 2.0.0
General
-
Added an enable/disable mechanism, allowing the plugin to be disabled using
dr_enabled (def. "1") -
Updated the look and feel of plugin messages and menus
-
Added a "Waiting For Players" period at the start of a map
- Configurable with
mp_waitingforplayers_time
- Configurable with
-
Runners that respawn during a running round will now refill the activator's health [#24]
-
Added a permanent speed buff to activators
- Configurable with
dr_activator_speed_buff (def. "1") - Can be toggled by players using user preferences
- Configurable with
-
Added an
sm_addqueue <#userid|name> <amount>admin command to allow granting queue points -
Added anti-exploit measures
- Disallow runners from activating buttons with ranged weapons (configurable with
dr_runner_allow_button_damage (def. "1")) - Disallow players from hitting multiple buttons at once with shotguns or explosives
- Player-built dispensers will no longer heal players in a trigger_hurt or submerged in water
- Disallow runners from activating buttons with ranged weapons (configurable with
-
Engineers may now build teleporters
- By default, teleporters do not have collisions and do not work
- Configurable with
dr_allow_teleporter_use (def. "0")
-
Improved the "Hide Players" feature
- Fixed several entities not being hidden properly
- Significantly improved performance
- Added an
sm_hideplayerscommand - Also as a toggle command as
+sm_hideplayers
-
Various miscellaneous code fixes and improvements
ConVars
-
Changed the default values of class speed convars
- Increased Heavy speed from 230 HU/s to 240 HU/s
- Reduced Scout speed from 400 HU/s to 320 HU/s
-
Added new convars
dr_enabled (def. "1")- Whether to enable the plugin.dr_runner_allow_button_damage (def. "1")- Whether runners are allowed to damage buttons with ranged weapons.dr_activator_speed_buff (def. "1")- Whether activators should have a speed buff effect.dr_activator_allow_healthkits (def. "0")- Whether activators are allowed to pick up health kits.dr_activator_healthbar_lifetime (def. "5")- The duration to display the activator health bar for after
taking damage, in seconds. Set to 0 to disable the health bar.dr_disable_regen (def. "1")- Whether to disable all passive health and ammo regeneration for players.dr_allow_teleporter_use (def. "0")- Whether to allow using player-built teleporters.
Item Configuration
- Updated the structure of the attributes config to be more concise and easier to understand:
New:
"45" // Force-a-Nature
{
"attributes"
{
"1"
{
"name" "scattergun has knockback"
"value" "0"
}
}
}
Old:
"45" // Force-a-Nature
{
"attributes"
{
"scattergun has knockback" "0"
}
}
- Added a prefab system to allow copying another item's config:
"18" // Rocket Launcher
{
"attributes"
{
"self dmg push force decreased" "0"
}
}
"228" // Black Box
{
"prefab" "18" // Copies the item configuration of Rocket Launcher
}
- Added an item replacement system to allow replacing a player's item with another:
"228" // Black Box
{
"replacement_defindex" "18" // Replaces Black Box with Rocket Launcher on spawn
}
-
Removed the
block_attackandblock_attack2properties due to client prediction issues- Can be replaced with
no_attackandprovide on activeitem attributes
- Can be replaced with
-
Updated the default configuration
- Removed various speed buffs from items
- Fixed Mantreads giving unintended extra mobility [#18]
- Fixed Sentry Guns dealing no damage with the Wrangler equipped
.__(.)< (MEOW)
\___)
1.6.1
1.6.0
Changelog
- Added more properties to the
entpropconfig key for more advanced entity property control- You can now choose which entity to target (by specifying "player" or "weapon" in the
targetconfig key) - You can now set specific elements of an array (by specifying the element index in the
elementconfig key)
- You can now choose which entity to target (by specifying "player" or "weapon" in the
- Significantly overhauled the default global item configuration
- The activator is now granted health if a runner respawns during an active round
1.5.1
Changelog
- Added the
dr_backstab_damage ( def. "750.0" )convar to allow configuring backstab damage against the activator (e8eba4a) - Updated the default configuration to replace the Bonk effect with the Crit-a-Cola effect (e79e52c)
Minor update on 10/07/21
- Fixed activator health scaling being calculated wrong when changing the
dr_activator_countconvar mid-round (c0e18c3)
1.5.0
Release 1.5.0
This release overhauls the activator health scaling system and the "hide teammates" feature along with many other QoL
changes to existing features.
Server operators need to update the full package: configs, gamedata, plugin and translations. For more detailed info on
how to upgrade config and translation files, see the "Configuration Changes" section in the changelog.
Changelog
Improvements
- Massively improved "hide teammates" feature
- Fixed Jungle Inferno Contracker not getting hidden properly
- Fixed Heavies and players wearing Spellbooks not getting hidden on round restart
- Added several other entities to the list of hidden entities (e.g. buildings built by a hidden player)
- Better performance
- Improved activator health scaling
- Activator health now changes whenever the health of a player changes
- Fixes weird health numbers when a player dies with less or more health than they started into the round with (
e.g. GRU heavies)
- Fixes weird health numbers when a player dies with less or more health than they started into the round with (
- Maximum health now gets calculated during pre-round as well
- Maximum health now updates between deaths as well (e.g. through GRU heavies)
- Activator health now changes whenever the health of a player changes
- Several code improvements
Additions
- Added activator health bar
- Health bar will update every time the maximum health of the activator changes or the activator loses health
- Hidden after 10 seconds of no activity
- Every activator's health gets tracked in the health bar (in case of more than 1 activator)
- Added several new plugin convars to configure new features or improve customization of existing features
dr_activator_count ( def. "1" )- Amount of activators chosen at the start of a round.- Renamed from
dr_num_activatorsto match the naming of the others
- Renamed from
dr_activator_health_modifier ( def. "1.0" )- Modifier of the health the activator receives from runners.dr_activator_healthbar ( def. "1" )- If enabled, the activator health will be displayed on screen.dr_speed_modifier ( def. "0.0" )- Maximum speed modifier for all classes, in HU/s.dr_speed_modifier_scout ( def. "-80.0" )- Maximum speed modifier for Scout, in HU/s.- Renamed from
dr_scout_speed_penaltyto match the naming of the others
- Renamed from
dr_speed_modifier_sniper ( def. "0.0" )- Maximum speed modifier for Sniper, in HU/s.dr_speed_modifier_soldier ( def. "0.0" )- Maximum speed modifier for Soldier, in HU/s.dr_speed_modifier_demoman ( def. "0.0" )- Maximum speed modifier for Demoman, in HU/s.dr_speed_modifier_medic ( def. "0.0" )- Maximum speed modifier for Medic, in HU/s.dr_speed_modifier_heavy ( def. "0.0" )- Maximum speed modifier for Heavy, in HU/s.dr_speed_modifier_pyro ( def. "0.0" )- Maximum speed modifier for Pyro, in HU/s.dr_speed_modifier_spy ( def. "0.0" )- Maximum speed modifier for Spy, in HU/s.dr_speed_modifier_engineer ( def. "0.0" )- Maximum speed modifier for Engineer, in HU/s.
- Added
dr_addqueuepointsanddr_setqueuepointsadmin commands- Can target multiple players
- Can target the custom multi target groups
@runnersand@activators
Removals
- Removed the built-in thirdperson feature
- This feature was a remnant from older versions and was only implemented for the Redsun Over Paradise community
- You can install this plugin as a replacement
Configuration Changes
It is recommended to update existing configurations to match these changes.
- Moved several TF2 convar changes to the default configuration file
- The previous method proved to be too confusing since most server operators would expect weapon changes to reside
in theitems.cfginstead of being silently set by the plugin itself - cvar
tf_spy_cloak_regen_rate ( "0" )-> attribmult cloak meter regen rate ( 0.0 ) - cvar
tf_spy_cloak_consume_rate ( "25" )-> attribcloak consume rate increased ( 1.5 ) - cvar
tf_demoman_charge_regen_rate ( "0.0" )-> attribcharge recharge rate increased ( 0.0 )
- The previous method proved to be too confusing since most server operators would expect weapon changes to reside
- Removed
buildcommand block and replaced it with PDA attributebuilding cost reduction ( 10.0 ) - Translation files: Replaced every usage of
{success}with{positive}and every usage of{danger}with{negative}