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@Git-Nivrak Git-Nivrak commented Feb 3, 2026

About the pull request

Reworks despoiler's abilities
Passive = Hypertension

  • Store up to four acid reserve stacks (indicated on HUD) which can be used to empower other abilities. Stacks are obtained by dealing and taking damage and decay over time. Maintaining hypertension stacks increases direct acid burn damage on slash as well as apply higher tiers of lingering acid that start at an increased severity

Acid Barrage

  • Key-down to build up a ranged volley of acid projectiles, user is slowed while charging. Key-up to release, projecting a short range barrage of acid globs that leave residual puddles in the AoE. Empowering increases the number of projectiles.

Caustic Embrace

  • Dash forward a tile in targeted direction and attack in a U-shaped region around the user, slashing all targets in the vicinity, and randomly leaving acid puddles in the attack range. Empowering changes the attack to a single target, not AoE.

Oozing Wounds

  • Excrete a large volume of mixed acid projectiles and a tile based puddle that damages and slows enemies. The amount of projectiles and range of puddle scales with how damaged the user is. Empowering makes projectiles apply lingering acid.

Catalyze

  • Consume a hypertension stack to empower the next-used ability. High-cooldown.

Explain why it's good for the game

Current despoiler kit tries to be multiple different things and succeeds at none, this PR tries to give it a new direction focused on area denial and CQC

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Nivrak, Thwomper
balance: Reworked despoiler
imageadd: Added new sprites to despoiler, made by thwomper
/:cl:

@github-project-automation github-project-automation bot moved this to Awaiting Review in Review Backlog Feb 3, 2026
@cmss13-ci cmss13-ci bot added Sprites Remove the soul from the game. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/L Denotes a PR that changes 200-799 lines, ignoring generated files. labels Feb 3, 2026
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cm13-github commented Feb 3, 2026

Test merge deployment history:

Test Merge Deployed @ 02/03/2026 17:46:06 +00:00:
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CM13 Live

Revision

Origin: 7f82b55
Pull Request: 3802d92
Server: 20fda8e

Test Merge Removed @ 02/03/2026 18:21:52 +00:00:
Server Instance

CM13 Live

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Balance You need to be a professional veteran game maintainer to comprehend what is being done here. size/L Denotes a PR that changes 200-799 lines, ignoring generated files. Sprites Remove the soul from the game.

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