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Launcher: better badge animation #466
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05466ec
Launcher: better badge animation
danirabbit 980bae5
Merge branch 'main' into danirabbit/launcher-badgeanimate
danirabbit 8d9a296
revert making that a func
danirabbit 41bf525
Merge branch 'main' into danirabbit/launcher-badgeanimate
zeebok 8a082f7
Merge branch 'main' into danirabbit/launcher-badgeanimate
zeebok 7da7fe1
Merge branch 'main' into danirabbit/launcher-badgeanimate
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What is the idea behind the DND check here? It looks like it skips this and will use the default up above and still animate. And then if it is removing the badge and DND is on, it will use the default but won't be reversed. Am I reading this right?
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I kept this the same as it was before. I think it's
if the badge should be visible AND (either do not disturb status is unknown OR do not disturb is off)→Do all the badge show animationsotherwisedo all the badge hide animations.In other words, if do not disturb is turned on, don't show badges. We only need to check if DnD is turned on to show badges, we don't need to check it to hide badges
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Oooooh I see